# Third Party Articles

> Community contributed blogs and articles on Agones.

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LLMS index: [llms.txt](/site/llms.txt)

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## Case Studies

### 2025

- Sept 10 [Bandai Namco and Google Cloud Partner to Launch 'DRAGON BALL GEKISHIN SQUADRA,' a New Cross-Platform Multiplayer Action Game](https://www.googlecloudpresscorner.com/2025-09-10-Bandai-Namco-and-Google-Cloud-Partner-to-Launch-DRAGON-BALL-GEKISHIN-SQUADRA,-a-New-Cross-Platform-Multiplayer-Action-Game,1)
- Nov 5 - [Sonic Rumble Open Source Licences](https://sonicrumble.sega.com/rules/en/copyright/) (This is mostly
  because I can't find a recording of
  [Sonic Rumbleのグローバルなマルチプレイ対戦サービスの裏側 ～Unity/Agones/AWS/EKSを用いてシンプルで疲労の少ない開発・運用を目指す～](https://cedec.cesa.or.jp/2025/timetable/detail/s67a473fd79c0d/),
  but you can find slides at [CEDIL](https://cedil.cesa.or.jp/cedil_sessions/view/3096) (registration required))

### 2023

- Feb 1 - (Japanese) [Nintendo: Building a new general-purpose game server using Google Kubernetes Engine, Cloud Spanner, and more](https://cloud.google.com/blog/ja/topics/customers/nintendo-new-game-servers-built-with-gke-cloud-spanner?hl=ja)
- Apr 4 - (Google Doodle) [Making online containerized games with managed services](https://cloud.google.com/blog/products/containers-kubernetes/making-online-containerized-games-with-managed-services/)
- Jul 18 - [Optimizing Gaijin Ent.'s Crossout for cost-efficiency and reliability using EKS, Karpenter and Agones](https://repost.aws/articles/AR6qA3beFySdu3zEPeQd-ffQ/optimizing-gaijin-ent-s-crossout-for-cost-efficiency-and-reliability-using-eks-karpenter-and-agones)

## Blogs

### 2026

- Jan 22 - [Making and Scaling a Game Server in Kubernetes using Agones](https://noe-t.dev/posts/making-and-scaling-a-game-server-in-k8s-using-agones/)

### 2025

- Jan 09 - (Amazon Web Services) [Developer’s Guide to operate game servers on Kubernetes – Part 2](https://aws.amazon.com/blogs/gametech/developers-guide-to-operate-game-servers-on-kubernetes-part-2/)

### 2024

- Apr 03 - (Singularity 6) [The Software Architecture of Palia](https://www.singularity6.com/news/software-architecture-of-palia)
- Jul 18 - (Amazon Web Services) [Developer's Guide to operate game servers on Kubernetes – Part 1](https://aws.amazon.com/blogs/gametech/developers-guide-to-operate-game-servers-on-kubernetes-part-1/)

### 2021

- Aug 18 - [How to run massively multiplayer games with EC2 Spot using Aurora Serverless](https://aws.amazon.com/blogs/compute/how-to-run-massively-multiplayer-games-with-ec2-spot-using-aurora-serverless/)

### 2019

- Sept 11 - (Embark Studios) <a href="https://medium.com/embarkstudios/itering-faster-with-open-source-76ae68f98745" data-proofer-ignore>Iterating faster with open-source</a>

### 2018

- Mar 13 - (Google Cloud) [Introducing Agones: Open-source, multiplayer, dedicated game-server hosting built on Kubernetes](https://cloud.google.com/blog/products/containers-kubernetes/introducing-agones-open-source-multiplayer-dedicated-game-server-hosting-built-on-kubernetes)
